stellaris disruptor. . stellaris disruptor

 
stellaris disruptor They also make decent disruptor ships

Also: armor is better than shields now, stack it up higher than shields on your ships, its worth it. Better to instead build battleships with void lightning if you have it, or kinetic artillery/neutron launchers otherwise. Each ship class has two hull upgrade techs in engineering, so it isn't static. 299 2. They all use the Fallen Empire ship designs, and so can be countered. . Long term, sure, there aren't repeatable techs for hull, so as time goes on disruptor type weapons can't be further defended against (this is why they are good against the fallen empires, since they are deep into repeatable. . The counter to disruptors are weapons. This page was last edited on 14 October 2017, at 11:48. the 100% shield & armor ignore is tempting. . Yes, FAEs are the ultimate lategame weapons. . Corvette builds for Stellaris 3. Disruptor cruisers. The next two are the only real 'Choice' involved here. As a fleet 3. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. But, I have no idea for larger ships. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Destroyers are best used either as a screening ship to deal with missiles and/or strike craft, or as a glass cannon with a large weapon and a medium weapon. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Only one base per planet or structure. A destroyer with lightning cloud and two s disruptors is a good, solid build. Stellaris Wiki Active Wikis. On the face of it it seems like completely bypassing shields and armor would be amazing, but unless you use a pure disruptor fleet, using weapons that ignore shields and armor just means that the rest of your weapons take that much longer to start damaging the hull. Losttruppen Colonel. Missiles start with 0 Evasion and end with 40. Saying by the time the unbidden role around is rather odd when they can spawn to whatever date and research the player had chosen. So combined with t4 cinetic T2 plasmas are the best weapon system between 2230 and 2250. ) work well against them. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. ago. Use as many shields as power allows rest armor, maximize evasion from secondary stuff. Legacy Wikis. Authors description: Amazing Space Battles. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. As for feats I can name the weapons like Tachyon lance ,Phased disruptor or Devastator torpedoes to name a few but to actually provide the level of power behind those weapons is not so clear cut it's like Babylon 5 first ones they weapons are clearly powerful but you. When you destroy an enemy corvette at range, it's missiles/torpedos and medium weaponry are nullified. Each ship class has two hull upgrade techs in engineering, so it isn't static. Jump to latest Follow Reply. 1; Reactions: Reply. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. 29. It isn't supposed to be it, until hoi4. 6 Tech chains. Electromagnetic Disruptor Arctrellis science ship Hostiles: Only applies to ships if they're owned by a Machine Intelligence empire or using a Sapient or. The disruptor won on 1:1 ratio 2 hardener picket cruiser vs disruptor picket cruiser. It seems nothing counters it, its just too powerful. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Plasma is pointless, just use lasers. Ep3o is back, this time to talk about the three new Megastructures included in Stellaris: Overlord!Learn how to catapult fleets with the Quantum Catapult, bu. Battleships with an arc emitter up front, 2x hangars in the middle, and the broadside stern. Regular Strike craft would be for taking down Corvettes and Destroyers. If you used the crystal plating instead, your ship would start doing less damage much sooner. . Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 0 unless otherwise noted. I think you need about 0. Stellaris Real-time strategy Strategy video game Gaming. Full Disruptor fleets can be a thing, but the issue is raw DPS. Azunai Jul 29, 2017 @ 1:53am. Hardest possible counter for corvettes is destroyer with maxed tracking + targeting computer + Neutron Torpedo. Having pickets reduces starbases damage to near 0, and if you fight someone running missiles you slam dunk them. A destroyer with lightning cloud and two s disruptors is a good, solid build. So previously you would just need a tech, then complete any tradition tree and buy the ascension perk. Stellaris Combat Rebalance has a new meta. Oct 12, 2022. Compatible with Stellaris v2. The upgrade is ion disruptors where instead of individual electrons or protons entire ion molecules are being projected. The counter to disruptors are weapons. Compatibility & Disclaimer. ago. Don’t get me wrong I do run with at least one battleship in each fleet, especially one equipped with a spinal mount bow. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Description [3. which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. You can post your Feedback and Suggestions here in the comments. 1 comment. Dec 7, 2018; Add bookmark #1 They're showing up as a new strategic. Tbh I’ve had trouble finding a place for titans in my navy since the patch, given how restricted their loadouts are. 2 下载. We will ha. What is the Stellaris combat rework meta and how will things change in patch 3. Also destroyers are bad. Go to Stellaris r. AI players will never retreat if they own. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. Once an empire has made contact with an enclave, they can purchase various services from the enclave. 电磁干扰器 - 数据. Just because the corvettes are cheep to build and replace. Missiles start with 0 Evasion and end with 40. Would it be possible to make a missile weapon that destroyed everything in an aoe when it detonated or was killed by pd? There aren't enough missile superweapons, and I think it would be fun to. Best. It's pretty common in game development for a piece of content to be axed after art has already been created for it, so it just gets reused for something else. r/Stellaris. You won't have time to get missiles because you need the engineering tech to get corvette build speed and +100 corvette hull. 30 Badges. Stellaris 50357 Bug Reports 30684 Suggestions 19072 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition 1212. 7. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable. I know it is possible to get Disruptor tier 2 early. Stellaris. Lets break down the weapon and defence components available in Stellaris. At 0. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. 6 Fleet Meta Prediction. 9 “Caelum” update is available now! The 3. SuperluminalSquid Technological Ascendancy • 3 mo. CryptoWe would like to show you a description here but the site won’t allow us. 5+ AND V2. VDOMDHTMLtml> HOW Disruptors Became GOD Tier In Stellaris - YouTube HOW Disruptors Became GOD Tier In StellarisDisruptors are now GOD Tier In. During that time, the game has changed in many ways with the various species packs (Plantoids, Humanoids), story packs (Leviathans, Synthetic Dawn, Distant Stars), and full-fledged DLC (Utopia, Apocalypse) as well as all of the free. . Very Short Pepin. However, i remember that in 3. 1:1,1 The disruptor won on 1:1,2 ratio. This page was last edited on 14 October 2017, at 11:47. PD starts with 10 Tracking and ends with 30. 这个攻略不够好?点击进入 Item:Component templates/SMALL DISRUPTOR 2/doc 页面来编辑这个攻略。 修改完毕后,请刷新上面的文本。Stellaris Tech Trees. Take for example someone using Neutron Launchers + Mega Cannons. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Swarmer missiles are very good at overwhelming enemy point defense and act as a diversion to your tops or missiles, not good on there own thou. Disruptor vs Plasma Which one is the better option? Coins. Compatible with Stellaris v3. 230 items. For example, you could equip destroyers with S and M weapons along with PD with the gunship + picket section combo with the tracking AI if you are figthing a mono missile corvette fleet and have the ability to switch it up by getting L weapons if you are fighting anything bigger than a. This is a problem that most modifiers have in Stellaris; instead of each one multiplying the output of the previous one, they all get added together and then applied to the base value. no weaps (popped a reactor to bring the evade down to 80% again), hovered around 29%. A sidenote, that the actual casualties of the dirsuptor were MUCH greater pretty much all the time. A destroyer with lightning cloud and two s disruptors is a good, solid build. The ones who escaped became the Flood, the basically zombie virus of Halo. Arc Emitter Battleships with their 2 small Phase Disruptors, 2 PD and 2 medium Phase Disruptors (or 1 CL if you've unlocked that) While the Arc Emitter is an excellent and underrated weapon that deserves to be held as a highly competitive alternative to the Tachyon Lance and Giga Cannon, the Disruptors and Cloud Lightning are unremarkable at best and struggle to compete with the Neutron. Legacy Wikis. 7. To every person who thinks, that you can conquer the world in just one game, I'll you one thing: Don't turn Mega Campaign into a map painter. Legacy Wikis. This page was last edited on 18 April 2022, at 03:36. It can work. Science fiction novels that might be interesting to Stellaris players. I was using them as close range fighters with 2x autocannon and 1x PD. One could say that Titans are mini-flagships, since their aux components act as a force mulitplier, while being a sight to behold on the battlefield. Ion Disruptors. Stellaris 2. All three present new strategies for Empires in managing their territories and waging war against rivals. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. This syncs well with the explosives. 不同的起源有着不同的特质,通常来讲会在玩家一开局的时候给与帝国不同的益处,但也有一些起源会带来意想不到的难度和挑战性。. May cause a lag when generating new HyperLanes depending on your PC and Galaxy size! May cause issues with other mods that have their own custom alerts. Disruptor [edit | edit source] Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. View community ranking In the Top 1% of largest communities on Reddit [Mod request] Space-time Disruptor . Description Pre-Hyperdrive Corvettes auto-designed with no FTL unit [3. IMO due to how AI targeting works, going full shields with shield capacitors might be one of the best counters to disruptors, as the disruptors often will favor shooting off the few regenerated shield points over damaging the hull. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. A destroyer with lightning cloud and two s disruptors is a good, solid build. You don't mention what kind of ships you're using, but if you have cruisers or battleships, make sure they're fully armored. Imo, yes. It is possible to reduce disruptor damage up to 75% on cruisers, battleships, and titans. The Interceptor is probably the best section to start with since it provides 3 weapons slots. | DesertEagleF bot 于1年前 修改了 此页面。. Most sounds are a combination mix of Starcraft 2, Command and Conquer 3 and the base game itself. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. In this video I take a long look at Cruiser design in Stellaris. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. The Archaeo-Engineers ascension perk does give a +33% weapon damage boost to any Archaeo-weapons (those types of damage boosts arent shown in the ship designer, so the pictures are the base stats), but even then I dont know why anyone would go for the kinetic/plasma instead of the new T-Slot or the defensive modules instead. Don't make mixed fleets. 129. It’s near the jump. This is similar to Cthonos, the living statue that you encounter near the crashed ship at the start of each. But, I have no idea for larger ships. Next Last. A tag already exists with the provided branch name. In order to steer their fledgling civilization safely across the stars, players will need to constantly. The obvious answers: larger fleets, with better tech, and more of them. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. 2 Badges. has a chance to one-shot a corvette. H. Mono-cruiser fleets are totally viable. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. ago. 13. x I was using the EX mods that added the same features to the game (actually half the 2. 开局几十年母星爆炸你怕不怕. ago. Let me be clear, this isn't a slight on the Stellaris modeling team. - same corvette with full armor = 99 alloys to build, 0. Content is available under Attribution-ShareAlike 3. Stellaris Ship Design Guide 2023 [3. TechnologyJob List. If it's a fast alpha strike engagement then artillery will work best, but if it's a long drawn out shootout then line will work best. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. DeanTheDull Necrophage • 2 yr. Mar 22, 2019 @ 10:10am Disruptor Battleships and Cruisers Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Each ship class has two hull upgrade techs in engineering, so it isn't static. They also look amazing and are perfect for showing the galaxy why you deserve to rule the stars. I like the new changes. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…Stellaris: Bug Reports. Hapchazzard Captain. Computer system. The higher tier energy weapons have much greater range than the plasma weapons do, higher dps, and at least for the s/m/l slots the lasers have higher tracking and accuracy. A crisis is an event that threatens the entire galaxy and all life within it. It’s not the be-all-end-all weapon, just a very useful one for early portions. Also, they have the shortest range weapons out of all the crises. 130. Research the fleet size techs, build Anchorages in starbases to raise your overall fleet cap, etc. Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the galaxy. 4+x your score. And rest of my fleet is destroyers with disruptors and swarm system. ” -30%. It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying. In Stellaris, this applies to how the game's snowball dynamics work. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the. PD is slightly harder hitting, Flak can reach a higher Tracking. . IMO, the single biggest problem in Stellaris right now. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. A destroyer with lightning cloud and two s disruptors is a good, solid build. They're also energy weapons, so they will get stronger relatively quickly once you get to the repeatable technologies during late game, as there are. 6 for fleet combat? We will look at. advertisement. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. But, I have no idea for larger ships. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Can be lowered or increased by the AI Aggressiveness game setting. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. my main thought was atm its damage profile is the same as a disruptor but just as a large weapon version of it. Physics research area comprises the fields: Computing, Field Manipulation and Particles. 100 v 200, KB v. Don't stress about armor or shield tech. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. Last time I played there was discussion between torpedo. I usually using few battleships with different specify weapons like Rocket hangars and artillery. Oct 23, 2022. PD starts with 10 Tracking and ends with 30. Sending in a Demolitions Team using an Army. They. Then, if the fleet is large enough to survive that, it will close in to 60 anyway, and to 50 one second later, so the difference in range between the two turns out pretty minor. Last edited: Feb 1, 2023. Now combine both with a sentient line computer (+20 to hit). I know they used to be very situational for use against certain crisis ships, and garbage against AI. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. 50, vs Gamma lasers at 6. Unique systems. As anti-shield weapon is also better then T3 railgun. I take you through every viable build currently in the game, why they work and the methodolg. Go. Thread starter Harvey. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Fun Facts or Multiplayer VideosI make Stellaris Guide Videos filled with Memes(Used to be)Inspired by Nurse and TrupenMy Twitter: Remember when Stellaris had bombers? Strike Craft that could do heavy damage to larger ships? We should bring those back. ; About Stellaris Wiki; Mobile viewStellaris Wiki Active Wikis. Border friction – Affects how much negative Opinion Border Friction generates. Evening all, I was wondering if a full disruptor build for corvettes is viable in 2. The other weapon should be kinetic. I haven’t played enough to test a huge # of fleet builds, but seems to me that massed Disruptor Corvettes are absolutely dominant in fleet vs fleet battles. Content is available under Attribution-ShareAlike 3. But, I have no idea for larger ships. It’s unavoidable, and you can’t move past it. 40, which penetrate armor and shield, while enemy's 2 Autocannon Destroyer has 160 (= 80 x 2 ), while suffer -75% armor damage and +25% hull damage. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Otherwise focus on armor and use mixedplasma/kinetics depending on their defenses. Really helps winning. Can be lowered or increased by the AI Aggressiveness game setting. 《 群星 》中有几种基本武器类型,几个类型也可以细化为不同系列的武器。. Disruptor Corvettes are great. Description. Apr 30, 2023. Disruptors are similar (S slot is much more efficient than L slot), and disruptor corvettes are almost unstoppable until hangar cruisers arrive. All heavily integrate Nanites and make them an essential component of cutting edge empires. 63 energy to maintain. 9 (played a couple more in older versions). 0 unless otherwise noted. While inferior to battleships they can be deployed faster and are sturdy enough to survive a firefight. I want to return to playing stellaris after long break and I'm wondering what is current best fleet. do they stack or no? This thread is archived. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. 67. Xaphnir. But, I have no idea for larger ships. Inferior: has 25-50% of your score in that category. Going to run again, but right now it's looking like A is the. They're good vs everything that relies mainly on armor and shields. Not enough. Missile Cruise. There’s an FTL inhibitor tech that gets autofit onto starbases, and it makes it so that enemies can only exit the system through the hyperlane they came in. The base can be built on any habitable planet or structure like ringworlds and habitats. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Don't stress about armor or shield tech. By comparison, 4 Corvettes will have 12 Small Disruptors which gives 52 DPS. #2. Small up to 36 AI Empires. Corvettes are why missile spam is good right now. As the small weapon I actually went with the Disruptor, despite its relatively low average damage: The disruptor, like the torpedo, has penetration, meaning it'll do direct damage on the hull. ago. Unsure. Go to Stellaris r/Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris: Suggestions. ; About Stellaris Wiki; DesktopSince I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Stellaris Combat Rebalance has a new meta. Juggernaut in motion. But, I have no idea for larger ships. cruisers also make for good M-disruptor platforms. Legacy Wikis. Without rating this mod it's much harder for. Stellaris' new story pack has been announced, and presents players with a whole new avenue for profoundly unethical behaviour. 4, checksum varied over course of game What version do you use?7x Disruptor Brawler Destroyer: Disruptor-Disruptor-Disruptor-Disruptor If you find the enemy is not using missiles at all, swap the corvette to Disruptor-Disruptor-Disruptor, and nix the PD Destroyer (however what I find helpful is rather than delete the PD destroyer profile entirely, I just make it identical to the brawler variety. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). Disruptors have niche because they do direct hull damage, which can't endlessly scale up unlike the survivability repeatables for. It's very sci-fi, but the concept to a phase disruptor is that your emitting something that causes matter to spontaneously disorganize/shift/skip along the phase gradient( plasma>gas>liquid>solid). Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. Phase disruptor are not. Put your interceptors and point defence on picket and ships with torpedos and other high dps on strike. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. 3, no longer locked to ethics or civics every player. Shredded like a paper log through a wood chipper. But back to the OP, mixed (mono)fleet tactics will normally win out vs all monofleets. Updated for Stellaris 3. It was easy to use. The Humans discovered this, and ended up fighting the Flood, which they lost really bad and started to go on the run. Want to buy me drink?If, let's say, I have all three slots filled with disruptors, does that mean one ship will be able to disrupt armor for three enemy ships?This is my second mod project for Stellaris, it aims to replace various space and UI sounds within the game with probably more epic and cinematic ones. Oct 20, 2016 824 1. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and nothing but. Are there stronger weapons out there, yes yes there are. lethalitysto. ago. What I'm seeing is a technology that unlocks S-, M-, and L-slot Plasma weapons versus a technology that unlocks only S- and M-slot Disruptor weapons versus a technology that unlocks only S-slot Autocannons. In this specific context, torpedo/disruptor corvettes are the most common strong option. Unlike most weapons, they get less efficient when used in larger slots. Then there is the very late game, where everyone have almost 10+ layers of repeatable boosting shields and armour, making it difficult to chew through those with conventional weapons. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. ago. 在模组的描述中会说明模组对应的游戏版本。. Go to Stellaris r/Stellaris. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Torpedo assault carrier is the most balanced ship design. 2. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. While the new updates did add some nice features, like the way origins are split from civics, and new content that doesn't affect game balance too much, like events, it's not worth playing any later version because the game is wildly unbalanced and full of design oversights. You would see very few survivors among corvettes. Flak on the other hand starts at 50 Tracking and ends at 70. Disruptor type weapons (including Cloud Lightning and Arc Emitters) are very good against Fallen Empires and the Contingency, as they have a lot of shields and armour but relatively little hull. Logic Engines helps you get. Everything is glorious. 7. Hi guys, Can you explain what is the problem with disruptors? Also, what other weapons - aside from missiles - is buggy at the moment? your input will be. Gun batteries. When in combat, every military ship will advance to within a certain distance of its target and fire its weapons. . Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1216. plasma weapons are great against high armor targets with low-ish evasion (ie. L/M/S is the best destroyer arrangement with the S slot having point defense in it. With how high armour/shield values are vs HP, disruptors and Arc Emitters just delete anything, including all regular enemies, fallen empires and all crisis. Take two weapons - say, a disruptor with 100% accuracy and a plasma cannon with 80%. I feel like 100% armor + shield penetration are kinda useless if not everything you have does 100% shield and armor penetration. 5 and below they cannot declare war on empires considered Equivalent. Everything is in the title. So load up your corvettes and destroyers with disruptors so they can shred corvettes. Otherwise you are mixing the bad traits of both, rather than exploiting the good of either. com currently does not have any sponsors for you. Stellaris > General Discussions > Topic Details. 该文件夹存放了所有已下载的群星mod,这样非常整洁,便于管理,而且哪天嫌游戏占地方了,本体就和mod一起删掉了: 4. Equivalent: has 50-200% of your score in that area. 25% on destroyers, and corvettes. 223 items [Out of Date] - 3. Legacy Wikis. Description Picket Destroyer doesn't work Game Version 3. middle is the carrier section with 2x small disruptor, back is 2x medium disruptor. 1, currently 3 weapon types, (Phaser, Disruptor, Plasma) 2. Stellaris Combat Rebalance has a new meta.